Tactical index / Editorial strategy guide

Operations, Intel, and Influence: route every cycle

Spend Intel on non-combat Operations, earn it in Tactical Missions, and target zone rewards that remove bottlenecks.

StrategyEditorial strategy guide11 min
Official character image — Operations, Intel, and Influence: route every cycle
Official character image · EA / LUCASFILMEditorial strategy guide

01Verified game rule

Operations are non-combat choices that cost Intel. Tactical Missions can award Intel and zone Influence; Influence unlocks zone rewards.

Planning note

Spend Intel on non-combat Operations, earn it in Tactical Missions, and target zone rewards that remove bottlenecks.

Turn-end check

Can every operator survive the enemy response and still reach the next objective?

02Decision signals

Editorial tactical model

Planning noteINTEL
PositionOPERATION
ResourcesINFLUENCE
Turn-end checkZONE

03Tactical procedure

Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.

  1. 01Spend Intel on non-combat Operations, earn it in Tactical Missions, and target zone rewards that remove bottlenecks.
  2. 02Operations are non-combat choices that cost Intel. Tactical Missions can award Intel and zone Influence; Influence unlocks zone rewards.
  3. 03Can every operator survive the enemy response and still reach the next objective?
  4. 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?

04Field scenario

Spend Intel on non-combat Operations, earn it in Tactical Missions, and target zone rewards that remove bottlenecks. Operations are non-combat choices that cost Intel. Tactical Missions can award Intel and zone Influence; Influence unlocks zone rewards.

Example sequence01Read the objective, extraction condition, and enemy activation order.02Create the position or resource state required by the confirmed mechanic.03Commit damage only after the follow-up and recovery route are clear.

05End-of-turn checklist

  1. 01Can every operator survive the enemy response and still reach the next objective?
  2. 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
  3. 03Operations are non-combat choices that cost Intel. Tactical Missions can award Intel and zone Influence; Influence unlocks zone rewards.
  4. 04Spend Intel on non-combat Operations, earn it in Tactical Missions, and target zone rewards that remove bottlenecks.

06Continue the field manual

Primary sources

Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.