Personnel archive
Hawks
Verified profiles, roles, bond planning, Cross Training, recruitment, and rotation advice.
Editorial role profile
Commander
- Origin
- Former Republic officer
- Status
- Verified game record
- Starting specialization
- Assault · Blaster Rifle
- Signature talent
- Fearless Leader
While Hawks is deployed, the squad gains stronger assists and better defense.
A customizable former Republic officer who commands Zero Company. Hawks is campaign-critical: being Downed during a Story Mission immediately fails that mission.
Operational read
Hawks / Commander
A customizable former Republic officer who commands Zero Company. Hawks is campaign-critical: being Downed during a Story Mission immediately fails that mission.
Best when
Deployment matrix
3 AP / Field plan
Opening sequence
Confirmed mechanic
Campaign rules that change the pick
Bonds grow through shared activity and unlock support abilities, Cross Training, and lasting synergies.
Open file →A Downed operator gains an Injury. With permadeath enabled, the third Injury means KIA; Hawks being Downed fails the mission.
Open file →Field plan
Planning note
- 01Read the objective and enemy route before committing this operator.
- 02Use the first action to establish position or enable a teammate, not to chase low-value damage.
- 03End with cover, a protected lane, or a clear Rally route.
Recommended pairings
Loadout logic
- Role coverage
- Assault →
- Official weapon class
- Blaster Rifle →
- Recommended roles
- Trick →
- Planning note
- Downed, injured, lost: manage permadeath →
Do not let a strong identity override mission fit. Rotate the roster when injuries, range, or objective pressure make the usual pairing unsafe.
Confirmed mechanic
