Official weapon class
Longarm Blaster
Official weapon-class values, AP behavior, role pairings, mods, Utilities, and loadout rules.
Named in-game model shown as a class example; class values are confirmed by EA.- Damage
- 12
- Critical
- +12 · 5%
- Range
- Long
- AP behavior
- 2 AP per shot
- Recommended roles
- Sharpshooter
Confirmed mechanic
Armory database →Judge a weapon by the whole turn it enables, not only by its damage number. Range and AP cost decide whether the operator can still move, assist, or recover.
Operational read
Turn patterns
Judge a weapon by the whole turn it enables, not only by its damage number. Range and AP cost decide whether the operator can still move, assist, or recover.
Field plan
Planning note
- 01Enter effective range before spending the attack AP.
- 02Attack the target whose removal changes the enemy turn, not merely the target with the lowest health.
- 03Reserve enough AP to reach cover or complete the objective unless the shot ends the threat.
Loadout logic
Recommended pairings
- Recommended roles
- Sharpshooter
- Range
- Long
- AP behavior
- 2 AP per shot
Avoid when
Do not force a weapon outside its optimal range. A lower-damage shot with position left over is often safer than maximum damage followed by exposure.
Confirmed mechanic