Tactical index / Editorial strategy guide
Call for Backup: create one decisive assist
Trigger the free once-per-turn assist only when a nearby teammate can improve the important attack.

01Verified game rule
Call for Backup is free, can be used once per turn, and asks a nearby teammate to assist the active operator.
Trigger the free once-per-turn assist only when a nearby teammate can improve the important attack.
Can every operator survive the enemy response and still reach the next objective?
02Decision signals
Editorial tactical model
03Tactical procedure
Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.
- 01Trigger the free once-per-turn assist only when a nearby teammate can improve the important attack.
- 02Call for Backup is free, can be used once per turn, and asks a nearby teammate to assist the active operator.
- 03Can every operator survive the enemy response and still reach the next objective?
- 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
04Field scenario
Trigger the free once-per-turn assist only when a nearby teammate can improve the important attack. Call for Backup is free, can be used once per turn, and asks a nearby teammate to assist the active operator.
05End-of-turn checklist
- 01Can every operator survive the enemy response and still reach the next objective?
- 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
- 03Call for Backup is free, can be used once per turn, and asks a nearby teammate to assist the active operator.
- 04Trigger the free once-per-turn assist only when a nearby teammate can improve the important attack.
Primary sources
Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.