Tactical index / Editorial strategy guide
Overwatch traps and movement control
Place overlapping cones on doors, bridges, reinforcement routes, and forced movement lines.

01Verified game rule
Overwatch covers a configurable cone and ends the operator’s current turn when activated.
Place overlapping cones on doors, bridges, reinforcement routes, and forced movement lines.
Can every operator survive the enemy response and still reach the next objective?
02Decision signals
Editorial tactical model
03Tactical procedure
Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.
- 01Place overlapping cones on doors, bridges, reinforcement routes, and forced movement lines.
- 02Overwatch covers a configurable cone and ends the operator’s current turn when activated.
- 03Can every operator survive the enemy response and still reach the next objective?
- 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
04Field scenario
Place overlapping cones on doors, bridges, reinforcement routes, and forced movement lines. Overwatch covers a configurable cone and ends the operator’s current turn when activated.
05End-of-turn checklist
- 01Can every operator survive the enemy response and still reach the next objective?
- 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
- 03Overwatch covers a configurable cone and ends the operator’s current turn when activated.
- 04Place overlapping cones on doors, bridges, reinforcement routes, and forced movement lines.
Primary sources
Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.