Tactical index / Editorial strategy guide

Campaign setup: difficulty, Permadeath, and Beskar Mode

Separate adjustable combat difficulty from permanent campaign toggles before creating the save.

SurvivalEditorial strategy guide8 min
Official character image — Campaign setup: difficulty, Permadeath, and Beskar Mode
Official character image · EA / LUCASFILMEditorial strategy guide

01Verified game rule

Combat difficulty may be adjusted outside combat, but Permadeath and Beskar Mode cannot be changed after campaign creation; Beskar Mode uses one save and disables manual saving.

Planning note

Separate adjustable combat difficulty from permanent campaign toggles before creating the save.

Turn-end check

Can every operator survive the enemy response and still reach the next objective?

02Decision signals

Editorial tactical model

Planning noteDIFFICULTY
PositionPERMADEATH
ResourcesONE SAVE
Turn-end checkNO MANUAL

03Tactical procedure

Use this procedure as a decision order, not a rigid script. Re-check it whenever a hit misses, reinforcements arrive, or the objective changes.

  1. 01Separate adjustable combat difficulty from permanent campaign toggles before creating the save.
  2. 02Combat difficulty may be adjusted outside combat, but Permadeath and Beskar Mode cannot be changed after campaign creation; Beskar Mode uses one save and disables manual saving.
  3. 03Can every operator survive the enemy response and still reach the next objective?
  4. 04Is useful AP, Advantage, a Utility, or Call for Backup being left unused?

04Field scenario

Separate adjustable combat difficulty from permanent campaign toggles before creating the save. Combat difficulty may be adjusted outside combat, but Permadeath and Beskar Mode cannot be changed after campaign creation; Beskar Mode uses one save and disables manual saving.

Example sequence01Read the objective, extraction condition, and enemy activation order.02Create the position or resource state required by the confirmed mechanic.03Commit damage only after the follow-up and recovery route are clear.

05End-of-turn checklist

  1. 01Can every operator survive the enemy response and still reach the next objective?
  2. 02Is useful AP, Advantage, a Utility, or Call for Backup being left unused?
  3. 03Combat difficulty may be adjusted outside combat, but Permadeath and Beskar Mode cannot be changed after campaign creation; Beskar Mode uses one save and disables manual saving.
  4. 04Separate adjustable combat difficulty from permanent campaign toggles before creating the save.

06Continue the field manual

Primary sources

Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.